Thursday, 1 November 2012

Resident Evil 6

Is the golden age of Survival Horror over?

Any fan of Capcom’s infamous Survival Horror franchise Resident Evil, will be more than aware of the recent injections of action which have been pumped into the veins of what was once viewed as the pinnacle of Survival Horror. Whilst this appealed to a new set of fans who gained a sudden interest in the increasingly action-based style, many veterans didn’t agree with the direction of where the series was heading. However, Resident Evil 6 claims to cater for fans old and new with a variety of campaigns and characters to play through. Let’s start with Leon’s.

Leon Kennedy. Old schoolers will remember this fringed cop from Resident Evil 2 and 4, two of the best from the series and his appearances in the very meh CGI films, Degeneration and Damnation. Leon was always one of the strongest characters in the series and his personality was evidenced in his confrontations and cheeky remarks with Saddler and Salazar in Resident Evil 4. Character personality, or more accurately, the lack of, is one of many flaws to mention within Resident Evil 6.

All the characters appear to be incredibly one-dimensional. The dialogue (which has never been a saving grace for the series) fails to outreach being predictable and explanatory. With the sheer amount of cut scenes in this game which are beginning to creep towards Metal Gear Solid extremes, this leads to some pretty lifeless moments and as to be expected, you can guarantee an overdose of one liners and leaping from explosions. The new villain in the series, Derek Simmonds (replacing the now demised Albert Wesker) doesn’t oppose much of a threat across the 4 campaigns and just appears as a generic bad guy. The same goes with most of the sub-characters in the game who seem to be included solely for co-op purposes.

Back to point, Leon’s campaign is far better than the others. It’s the closest grasp to ‘Resident Evil’ that you’ll find in the game. The return of zombies is something I have been waiting for since Code Veronica X came out over 10 years ago and they’ve brought them back in style. Zombies are more threatening than before; some even come armed in this adventure. They can leap at you, spit at you, there are even Rick Waller sized ones which can crush you – It’s a great feature to bring back and it’s a shame they didn’t stick with this theme throughout the game. This campaign isn’t scary but the mood and atmosphere sits right at places, especially when you explore through the catacombs and prison areas later on. 

On the first play through of Resident Evil 6, I attempted Veteran mode where I didn’t struggle anywhere near as much as I did with RE5 (which brought me close to a mental break down at times). There’s an abundance of ammo, and the new combat system where you can move whilst shooting, kick, punch and charge makes defending yourself a lot more fluid within the gameplay. However, Survival Horror is meant to be about surviving to your wit’s end and this is something I never had on Resident Evil 6. It is generally an elongated sequence of battling mutated monsters. Let’s move on.

Jake Muller (who is better known as Albert Wesker’s son) is the main new character in the series, aided by a matured Sherry Birkin. Sherry’s return is a great, as it was never explained or even touched upon what happened to her since the events in Racoon City. She now has increased regeneration skills as a side effect of encountering the G-Virus back in 1998 and is one of the few characters in this game who didn’t feel like a temporary asset. It’s a big disappointment that the same cannot be said for Jake who doesn’t really go much further than his ridiculous combat skills. So ridiculous that you don’t need to use any firepower with him as his hand to hand skills beat anything, even bosses. Whilst this is fun for the first few scenarios it eventually becomes too easy, nothing is a challenge, he is simply overpowered. Sherry doesn’t possess these skills so she’s a little more balanced but with a stun gun that kills a majority of the J’avo in one charge hit, this campaign was a breeze to walk through.

Now, I should talk about Chris Redfield’s campaign but this had the intentions of a Resident Evil 6 review, not a half-arsed-Gears-of -War-copycat review. Honestly, I really didn’t like this segment, allow me to re-enact it for you:

Shoot some enemies, kick a door down, get shot, kick a door down, pick up some ammo, kick a door down, lather, rinse, repeat. HOW MANY FUCKING DOORS DO YOU HAVE TO KICK DOWN!? 

I get it, Capcom are making a shit load more cash by appealing to more gamers out there, but it is sacrilegious to have this section of the game under the title of Resident Evil. No zombies, just nothing other than a long and dreary shooter and a lot of kicking doors down. Most of the enemies don’t even feel like scientific experimentations as the original theme suggests, but more an excuse to shoot a lot of meaningless bad people who are shooting you. Newcomers and the braindead may enjoy this, but I don’t see the point. By any game’s standards, this would be looked at as scraping the barrel. The cover system simply does not work and the whole gameplay of this system is inferior when compared to say the latest Call of Duty or Killzone. Yet, this is treated as an evolution of the Resident Evil series and this section really lets the whole game down.

Finally, we come to Ada’s solo section which is unlocked if you still want more after all of those campaigns. Let me add, this is a big game. Each of these campaigns lasts around 8 hours if you watch all the cut scenes and have a little exploration. By the time I got to Ada’s, I was lagging big time. I’d seen everything the game had to offer, and I spent about 2 weeks getting through this section simply because it wasn’t really any different.

I’m glad that Ada’s section is solo – It makes the game more challenging when you don’t have somebody else taking out a majority of the enemies for you and healing you when dying. But as I mentioned, this does not offer anything really worth the time it takes to complete. I felt pretty mugged off when the credits appeared at the end, especially as all you get for completing the 4 campaigns is a one-minute epilogue cut scene which adds absolutely nothing to the general picture and that’s a very good way of describing this game. Nothing major happens, there are no big twists or anything of any real significance. If you took this game out of the Resident Evil timeline, it wouldn’t make any real difference.

Resident Evil 6 provoked an array of reactions from me. And like this review, there is no coherence. It doesn’t flow together; the campaigns are like 4 different games which makes addressing these issues even more challenging. I guess the best way to describe this game, is quantity over quality. Overall, Leon’s section is worth a play, but don’t expect old school horror. The entire game is action, more so than Resident Evil 5 and if you didn’t like that, chances are you won’t get on with this. However, the single player AI is far easier to get on with as you can blow your teammates up without any repercussions and the Co-op is definitely more slick and enjoyable too.

VERDICT: The experience is average; don’t come in with high expectations and you should enjoy it. It just becomes short-lived after one campaign or so as once the thrill of blowing up a multitude of different creatures gets old, Resident Evil 6 doesn’t have a great deal else left to offer.


Monday, 22 October 2012

Paranormal Activity 4

Is Paranormal Activity becoming the new Halloween cash in?


 There's a new instalment every Autumn. It follows the same template, based upon the same characters with the same editing and about 3% new storyline on each new edition. Sound familiar?

For those of you who never got into the Saw franchise (and who can blame you) which released 7 films in 7 years (1 scheduled for each Halloween), you'll be lucky enough to have avoided the lazy filmmaking skills from what originated as a great concept. Yeah, I love the first Saw film. A great film that keeps you guessing right 'til the end and to top it off, it was produced on a miniscule budget. Then a millions of dollars got spunked on the franchise, replacing the character development with character mutilation and gallons of gore.

Whilst Paranormal Activity 4 doesn't go quite to the graphic extremes of the later Saw expeditions, the studios did turn a low-budget and simple concept into something over-complicated and repetitive. I was a fan of Paranormal Activity, it was a great spin on the found-footage series taking some inspiration from previous hits such as Blair Witch and I did enjoy the sequel to an extent, mostly due to watching it in an empty house in the dark. From that point though, the series sky bombed.

I thought PA3 (which acts as a prequel to the series with Kristi and Katie's parents becoming the traumatised ones) was incredibly flaccid. The style of the previous films had become staple with a majority of the fear coming from the choppy editing to slight movements in elongated shots (I lose count on how many swinging chandeliers there is in the series now) and this is why I was bored out of my skull in the newest instalment. They also chucked in a load of new bullshit involving witches, which was overly irrelevant.

The new 'big thing' in PA4 is the now conceived concept that an Xbox Kinect camera can view the ghostly movements, so you're expected be on the edge of your seat every time the shot goes all green and dotty. But this is done so many times, and again - When the shot is elongated, somethin's gonna move. Ooooooooooooh. And who would guess that the little boy would really be the only one to notice? Or that the parents will turn a blind eye to the whole situation?

A lot of the film is documented through the various laptops in the house which are used to monitor any peculiar activity in the house (seriously, who would let their boyfriend monitor every room in their house, and themselves whilst they sleep) and this just really didn't work for me. The imagination has just become very mainstream, this is perhaps a series which could be implemented into a TV series but going to the cinema and watching this didn't seem right. It didn't feel like a film.

Additionally, there is SO MUCH filler to space out the 'safe' daytime scenes from the 'on-edge' night time ones. I appreciate that a continuous 90-minutes of jumps would be awful, but it really doesn't feel like there's any focus on anything going on other than the horror. There's no real side plotlines and I felt no emotional attachment whatsoever to any of the characters, even the lead Alex wasn't convincing.

However, you may ask why I went to watch this film if I had any inkling that the series would be going this way. Because it is a guaranteed scare, it's a sure thing. This film didn't really get me like the first two did, probably because I was so detached from it but there were a few jumps and that's what the series is all about. That's why all the trailers use the audience reaction tester screens in the trailer, people want to be freaked out by this film. I went with two friends who were terrified by the end, so it does the job.

My real beef with Paranormal Activity 4, is the lazy production standards. I'm bored of watching 2 minute long shots where there's a whoosh that lasts half a second. I'm bored of attempts to freak me out with a multitude of jump cuts which are meant to be okay as this is 'found footage'. I'm bored of people levitating around the house and being pulled backwards and having their necks snapped (well actually, that still remains pretty comical). I'm bored of bum-rumbling bass noises when something is supposedly about to happen. The truth is though, as long as people keep paying for tickets, the stale concept will continue to churn out. The question is, will it churn our longer than Saw?

VERDICT: If you're willing to pay full ticket price for a guaranteed scare this Halloween, this'll probably do the job. Just be prepared for the 5th and no doubt 6th instalments in years to come...

Welcome to the whingings of an angry young man...

Maybe I've got too much free time on my hands. Maybe it's lead me to become more cynical about life and the oversaturated state of the world of media, filled with atrocious films, awfully created videogames and moaning music about some douchebag's first world problems. I dunno. But over the past few months, I have seen some terribly produced content and I need a place to vent over it. Welcome to the blogs of Angry Nouge.

It's not all doom and gloom however, there are things which bring a smile to my face which I would like to share with you and for this reason, I have created a system to give a final judgement on the piece in question. A unique and original system which is the only possible way to judge the value of anything in this world...


The scampi system.
1 nugget isn't worth wasting your time for.
2 meh.
3 is okay but you want to keep an eye out for...
4 which you should check out. Or even better
5 which is a MUST.

So there you have it. Some nuggets of minced fish will give you a reason or not on whether a film, TV series or whatever I'm rambling about is worth your time. But these days everyone's a critic, why should I be different? Who the hell am I and why should you trust my opinion? Unfortunately, here is my self-promotion to explain.

I am a filmmaker. I've worked on films, media and design over the past 10 years or so. I earned a first-class degree in Film Production & Technology last year and was also awarded a Creative Video Prize for outstanding acheivement on my course (which I received a £600 camera for, not bad eh). I incorporated my own video production company earlier this year which has been nominated for an award and has had work broadcast on TV. We also had a short film which was screened at the BFI Imax in London last year. I turned 23 last week and within the next year or so, I'm hoping to have a comfortable place in the world of TV and film.

So yeah, I'm doing alright and I would like to think that I have an idea on how films SHOULD work. With nearly 2,000 subscribers to my video content on Youtube (youtube.com/nouge) which contains reviews and play throughs on recent Resident Evil titles, I also like to think that I'm technically minded on videogames. So for those reasons and more which I could brag about, I hope you take my ramblings into consideration. But as I said, these days everyone's a critic so it's very possible that you won't agree with everything posted here, and that's totally fine. The purpose is simply for you to see what I'm thinking (apart from when it's Zooey Deschanel otherwise this blog would would just be a pinboard of pretty *cough slutty* pictures)...